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Mobile Game–Based Digital Vaccine for Reducing Risk of Lifestyle Diseases

Mobile Game–Based Digital Vaccine for Reducing Risk of Lifestyle Diseases

Author: Yi-Chin Kato-Lin YiChin.Lin@hofstra.eduJul-Dec20181709201842e117902820182982018©Rema Padman, Yi-Chin Kato-Lin, Bhargav SriPrakash, Sross Gupta, Palak Narang, Preethika Karthikeyan, Uttara Bharath-Kumar, Pradeep Krishnatray, Sanjeeta Agnihotri, Bhairavi

Rema Padman, Yi-Chin Kato-Lin, Bhargav SriPrakash, Sross Gupta, Palak Narang, Preethika Karthikeyan, Uttara Bharath-Kumar, Pradeep Krishnatray, Sanjeeta Agnihotri, Bhairavi Prakash, Vasini Varadan

iproc 2018;4(2):e11790

Robotic Services Acceptance in Smart Environments With Older Adults: User Satisfaction and Acceptability Study

Robotic Services Acceptance in Smart Environments With Older Adults: User Satisfaction and Acceptability Study

focusing on works comparable to the Robot-Era project.Some of these studies were done involving older adults to explore their attitudes toward possible tasks that robots, in general, could perform in the home, but no robot was used in these studies [19,20].Prakash

Filippo Cavallo, Raffaele Esposito, Raffaele Limosani, Alessandro Manzi, Roberta Bevilacqua, Elisa Felici, Alessandro Di Nuovo, Angelo Cangelosi, Fabrizia Lattanzio, Paolo Dario

J Med Internet Res 2018;20(9):e264