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Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students

Exploring Virtual Worlds for Scenario-Based Repeated Team Training of Cardiopulmonary Resuscitation in Medical Students

questionnaire described by Carver [29] before the scenarios, in which each of 21 items gave indications of a particular way of coping.In the virtual world simulation, the subjects interacted in real time with each other, a victim, and paramedics, by use of their avatars

Johan Creutzfeldt, Leif Hedman, Christopher Medin, Wm LeRoy Heinrichs, Li Felländer-Tsai

J Med Internet Res 2010;12(3):e38

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

Cardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students’ Experiences Using a Multiplayer Virtual World

The subjects interacted by use of their avatars and a headset (voice over Internet protocol). The avatars’ movements and actions were controlled by a keyboard and computer mouse. Conventional gaming commands were used.

Johan Creutzfeldt, Leif Hedman, Li Felländer-Tsai

JMIR Serious Games 2016;4(2):e22

A Protocol-Driven, Digital Conversational Agent at the Hospital Bedside to Support Nurse Teams and to Mitigate Delirium and Falls Risk

A Protocol-Driven, Digital Conversational Agent at the Hospital Bedside to Support Nurse Teams and to Mitigate Delirium and Falls Risk

We were awarded an NIH SBIR Fast-Track grant to further our work.ObjectivePrior research showed that digital avatars can build psychosocially supportive relationships with older adults living in the community.

Victor Wang, Sharon Wexler, Lin Drury, Brittany Wang

iproc 2018;4(2):e11883

Computer-Controlled Virtual Humans in Patient-Facing Systems: Systematic Review and Meta-Analysis

Computer-Controlled Virtual Humans in Patient-Facing Systems: Systematic Review and Meta-Analysis

Search queries covered 3 domains: (1) avatars, (2) (digital) narratives, and (3) virtual assistants (for details, see Multimedia Appendix 1). Our search was limited to peer-reviewed articles published in English.

Debaleena Chattopadhyay, Tengteng Ma, Hasti Sharifi, Pamela Martyn-Nemeth

J Med Internet Res 2020;22(7):e18839

Animated Randomness, Avatars, Movement, and Personalization in Risk Graphics

Animated Randomness, Avatars, Movement, and Personalization in Risk Graphics

the population—showed promise, with a positive trend toward helping people understand the risks [31].In this study, we considered another potential approach for helping people understand what population-based statistics mean for individual risk: the use of avatars

Holly O Witteman, Andrea Fuhrel-Forbis, Harindra C Wijeysundera, Nicole Exe, Mark Dickson, Lisa Holtzman, Valerie C Kahn, Brian J Zikmund-Fisher

J Med Internet Res 2014;16(3):e80

Interactive Clinical Avatar Use in Pharmacist Preregistration Training: Design and Review

Interactive Clinical Avatar Use in Pharmacist Preregistration Training: Design and Review

Virtual patient is an umbrella term that includes computer-based tools such as still photos, video clips, avatars, and immersive virtual reality simulations.

Jessica Thompson, Simon White, Stephen Chapman

J Med Internet Res 2020;22(11):e17146

Next Generation Phenotyping Using the Unified Medical Language System

Next Generation Phenotyping Using the Unified Medical Language System

In this respect, we also created a custom value set based on the Office of Management and Budget (OMB) standard to represent ethnicity (see Table 2).Table 2Clinical Avatars data mapped to the UMLS via MU ontologies.Clinical AvatarsMU source mapping(direct)UMLS

Tomasz Adamusiak, Naoki Shimoyama, Mary Shimoyama

JMIR Med Inform 2014;2(1):e5